![]() ![]() The first contains all the new rules for the player and Dungeon Master. And you will learn how to keep the story of your character’s adventures alive in the campaign game, the saga of the world where the character lives. You will learn about the world your characters live and adventure in, including their Home Town. It also opens the doors to the world outside the dungeon. D&D Expert will teach you how to play characters of experience levels 4 through 14. Now there is t h e Set which will add a whole new dimension to your games. It taught you to play fantasy characters of low experience levels (1-3) and provided guidance on how to create your own dungeons for hours of fun. Introduction First there was the DUNGEONS & Set. NPC Parties Overusing Dice Research (Magic Spells and Items) Specialists Spells Books, Lost. T h e Mill, Rathmore Road Cambridge, UK CB1-4ADĬlans Climbing Combat (Special Types) Construction Details. Obstacles to Movement Special Wilderness Travel Food Rest EncumbranceĭUNGEON MASTER'S SECTION Procedures. THE ADVENTURE Starting Out Mapping Becoming Lost Scale Mdvement Rates. WEAPONS AND EQUIPMENT Weapons and Equipment Charts and Tables Equipment Charts and Tables Explanation of Equipment. First Printing -July, 1983ĭwarf Charts and Tables Elf Elf Charts and Tables Halfling. Distributed to the toy and hobby trade by regional distributors. Distributed to the hook trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Any reproduction or other unauthoriFed use of the material or artwork contained herein is prohibited without the express written consent of TSR, lnc. ![]() This book is protected under the copyright laws of the United States of America. DUNGEONS & D&D" are registered trademarks owned by TSR, Inc. Thief Charts and TablesĬHARACTER CLASSES -Demi-Human. You must have the Basic rules before you can use this set.Ĭleric Charts and Tables Clerical Spells: First to Sixth Level.įighter. WARNING: T h i s book has been designed to be used with the DUNGEONS & Set (the red box) it does not explain how to play the game. Maximum Levels and Experience Points Horses Titles Spell Casting Multiple Spell Effects PLAYERS' INFORMATION Hit Dice and Hit Points. ![]() T h e Expert Game T h e Player's Opportunities T h e Dungeon Master's Task Use these rules (along with those in revised Basic Set) whenever differer between the old and new rules occur.Įbook ax and Dave Arneson Fantasy Adventure Game CONTENTSĮditing by Anne C. So many chan have occurred since4973 that the tasl explaining all of them would requir booklet of this size - and thus, they not included here. The Original Set was written by and for “hobby garners.” But now, with millions of players around the world, a more gen-Įrally understandable version is nee1 the volume you now hold, toget with the new Basic Set. 1’0’0 may ~ find three earlier versions -the Original Set, in small brown or white boxes (now collector’s items), the “blue book” edition of 1978, and the “red book” edition of 1981. whither are we bound? Frank Mentzer May 1983Įarlier Editions and Rule Changes T h e DUNGEONS & d r a g o n s game, first created in 1974, has changed as more and more people have played it. All this lies in your future - and thi,T 2s only thr brgginning. Gather knowledge, wealth and power you can build a castle, attract followers, and even become ruler of a land. Take a raft downstream, o r follow a trail into the gnome hills adventure lurks at every turn. There you may visit the local marketplace, seeking the stories of foreign lands b r o u g h t by caravans a n d traders. Your quiet little home town of Threshold is only a beginning the Duke’s mighty capital, Specularum, beckons from the southern coast. More details await your discovery, in places far and near. But what d o you know of the green countryside, the farmers’ golden fields, a n d t h e land beyond? What of your town, friends and neighbors? I n d e e d, noble traveler what d o you know of the world? watch! T h e world around you is coming into focus. After each perilous dungeon expedition, you have stepped out into the sunlight to return to your home. Strange beasts have been met and overcome odd and unexpected friendships have come to light. You have pried magical swords from their age-old resting places. Preface By the light of your torch, you have seen the sparkle of coins and gems. ![]()
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